Dedicated Server

Instructions for building, configuring, and launching uVegas dedicated servers on Windows and Linux systems.

uVegas provides full support for dedicated server hosting based on Unity and Mirror.

The Main Scene (Assets/uVegas/Scenes/Main.unity) is the entry point for both client and server. When built as a headless server, Mirror automatically starts the server on launch.


Configuration

Server configuration parameters (such as host and port) can be overridden using the provided config file.

After building your server, place the configuration file in the config folder inside the build directory to override the default values.

Example:

# config/server.cfg
host=0.0.0.0
port=7777
savefile=users.db
saveinterval=360
tickrate=10

When running multiple server instances on the same machine, provide a different port for each configuration file to avoid conflicts.


Database

The uVegas dedicated server uses LiteDB to manage player information and chip balances during runtime, ensuring fast access and efficient synchronization for all connected clients. Alternatively, custom database implementations can be created by implementing the IUserDatabase interface and replacing the instance in the NetworkManager where the database is initialized. For persistence, the server stores the current state in a LiteDB database file (user.db by default). The autosave interval, in seconds, is controlled by the saveinterval parameter (default: 360). On startup, the server automatically loads existing data from the specified database file if it exists.


Building the Server

In Unity:

  1. Open File → Build Profiles

  2. Select your target platform (Windows or Linux Server)

  3. Add the Main Scene to the scene list

  4. Click Build

uVegas is compatible with both Windows and Linux dedicated builds.


Running the Server

Notes:

  • Unity will run the server headlessly - no rendering or window is created.

  • Mirror automatically initializes networking based on your configuration.

  • Logs are written to the specified file (server.log), which is useful for monitoring server activity, debugging, and analyzing connections.


Reference

For advanced hosting and deployment options, refer to the official Mirror documentation.

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