Changelog
Keep track of all releases, updates, and changes to the project in chronological order.
uVegas: Blackjack - Authoritative Multiplayer
[Version 1.2.0] - Planned (April 2026)
Player Refactoring: All game-specific logic has been moved into
IGameSessionimplementations (e.g.,BlackjackGameSession) and is attached on table join. The Player is now framework-neutral, while RPCs, commands, and gameplay logic are encapsulated within the respective game modules (e.g.,Games/Blackjack).Blackjack Splitting implemented: Players can now split up to a maximum of 3 hands.
Planned: Replacement of the custom Tween class with a Proxy Tween layer to support third-party tween engines (e.g., DOTween, PrimeTween, LeanTween) under the hood.
... TBA
[Version 1.1.0] - Active Development (March 2026)
Starting Chips moved to
server.cfg(default: 25,000).Tickrate from
server.cfgis now correctly applied by the NetworkManager.Surrender is now available if enabled in
BlackjackRules.Win/Loss chip text is now displayed at the table.
Double Down, Insurance, and Surrender rules are now visible in both Lobby and Table view.
Insurance system expanded: offer, win, and loss events including logic and voice SFX.
Missing game events (Surrender, Double Down) are now properly dispatched (event emission only, no additional gameplay logic).
Updated Unity version compatibility to Unity 6.3
2026 PlayTest: uVegas: Blackjack is now available again via itch.io as a playable demo for testing.
[Version 1.0.0] - Released (February 2026)
Initial release on itch.io and Unity Asset Store.
Last updated