githubEdit

Changelog

Keep track of all releases, updates, and changes to the project in chronological order.

uVegas: Blackjack - Authoritative Multiplayer

chevron-right[Version 1.2.0] - Planned (April 2026)hashtag
  • Player Refactoring: All game-specific logic has been moved into IGameSession implementations (e.g., BlackjackGameSession) and is attached on table join. The Player is now framework-neutral, while RPCs, commands, and gameplay logic are encapsulated within the respective game modules (e.g., Games/Blackjack).

  • Blackjack Splitting implemented: Players can now split up to a maximum of 3 hands.

  • Planned: Replacement of the custom Tween class with a Proxy Tween layer to support third-party tween engines (e.g., DOTween, PrimeTween, LeanTween) under the hood.

  • ... TBA

chevron-right[Version 1.1.0] - Active Development (March 2026)hashtag
  • Starting Chips moved to server.cfg (default: 25,000).

  • Tickrate from server.cfg is now correctly applied by the NetworkManager.

  • Surrender is now available if enabled in BlackjackRules.

  • Win/Loss chip text is now displayed at the table.

  • Double Down, Insurance, and Surrender rules are now visible in both Lobby and Table view.

  • Insurance system expanded: offer, win, and loss events including logic and voice SFX.

  • Missing game events (Surrender, Double Down) are now properly dispatched (event emission only, no additional gameplay logic).

  • Updated Unity version compatibility to Unity 6.3

  • 2026 PlayTest: uVegas: Blackjack is now available again via itch.ioarrow-up-right as a playable demo for testing.

chevron-right[Version 1.0.0] - Released (February 2026)hashtag

Initial release on itch.ioarrow-up-right and Unity Asset Store.

Last updated