Table Management
Manage and spawn all tables in your uVegas multiplayer casino project, including Blackjack, Poker, Roulette, and Slots.
Overview
The TableManager is a core component in uVegas that handles spawning and managing all tables on the server. It is designed to be generic, so it can manage different types of table prefabs (Blackjack, Poker, Roulette, and Slots) in a unified way.
How It Works
The
TableManagerexists as a singleton network object in your scene.It contains a list of
TableSpawnDataentries, each defining:tablePrefab– the prefab to spawn (e.g., BlackjackTable, PokerTable)maxTables– the maximum number of tables of this typemaxSeats– number of seats per table
When the server starts (
OnStartServer), it spawns all configured tables automatically.
foreach (var data in tableData)
{
for (int i = 0; i < data.maxTables; i++)
{
SpawnTable(data, i);
}
}Each table is instantiated, initialized with its seat count, and spawned on the network using Mirror's
NetworkServer.Spawn.After spawning, the table is registered with the
LobbyManager, which allows players to see and join it.
Table Prefabs
Each table prefab must implement the
BaseTableinterface, which handles:Seat allocation
Game initialization
Player interaction
You can mix and match different table types:
Blackjack tables
Poker tables
Roulette tables
Slot machines (based on the same table logic)
Integration with Lobby
The
LobbyManagerkeeps track of all active tables.Players use the lobby to join available tables, without needing to manually reference the spawned prefabs.
This ensures scalable multiplayer table management and seamless integration with any uVegas game module.
💡 Tip: Configure your tables in the
TableManagerprefab before starting the server. EachTableSpawnDataentry allows you to define how many tables of each type and how many seats each table supports.
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