Lobby Management
Overview of the uVegas LobbyManager, showing how players discover and join tables. Explains network synchronization, player tracking, and dynamic lobby UI behavior.
Overview
The LobbyManager is responsible for connecting players with available tables and presenting the overall casino environment. It acts as a bridge between the network layer and the UI, ensuring players always see up-to-date information about active tables and online users.
When the server starts, the TableManager spawns all configured tables. The LobbyManager keeps a synchronized list of all players and tables across the network using Mirror’s SyncLists.
Each connected player automatically appears in the lobby, and all available tables are displayed dynamically in the client UI.
Responsibilities
Player Tracking Keeps a synchronized list of all connected players. Updates the total count (
playersOnline
) in real time and displays it in the lobby UI.Table Listing Maintains a synchronized list of all active tables (
Tables
). On the client side, a visual lobby panel is populated dynamically usingUILobbyTable
entries for each available table prefab.UI Synchronization When a client connects, the lobby UI is refreshed — old entries are cleared, and all active tables are instantiated into the panel.
Player Join/Leave Handling
Adds new players as they connect (
AddPlayer
)Removes them on disconnect (
RemovePlayer
)Cleans up state when the server stops
Network Flow
The server maintains authoritative lists of players and tables using Mirror SyncLists.
The client automatically synchronizes these lists and rebuilds the lobby UI.
When a player selects a table, the Player component sends a
CmdJoinTable
command to the server.On success, the UIManager transitions from the lobby view to the corresponding game table.
Example UI Behavior
Displays “X Players Online” based on the synchronized player count.
Shows all active tables with relevant details (e.g., table type, player count).
Automatically returns to the main menu when the connection stops.
Key Takeaways
The LobbyManager provides the foundation for multiplayer session discovery and entry. It connects the networked backend (Mirror) with the visual frontend (Unity UI), enabling players to seamlessly browse and join casino tables in real tim
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