Modular 2D Playing Cards
The Modular 2D Playing Cards module provides a complete, flexible system for creating, managing, and displaying themeable standard playing cards in Unity.
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The Modular 2D Playing Cards module provides a complete, flexible system for creating, managing, and displaying themeable standard playing cards in Unity.
The Modular 2D Playing Cards module is available as a standalone asset on the Unity Asset Store for free. Get it here →
The Modular 2D Playing Cards module is the underlying system for all playing cards in uVegas. It offers a complete, flexible framework for card data, visuals, and UI.
uVegas.Core.Cards)Card
Represents a single playing card, storing its Suit and Rank. Includes utility functions for updating card data and generating a readable string representation.
Suit
Enum for card suits: Hearts, Diamonds, Clubs, Spades, Hidden, and Joker.
Rank
Enum for card ranks: Two through Ace, plus None (placeholder) and Joker.
CardTheme
ScriptableObject that defines the visual theme of cards, including base images, rank and suit sprites, and colors. Provides methods GetRank(Rank) and GetSuit(Suit) for runtime retrieval of visuals.
uVegas.UI)UICard
Handles the visual representation of a card in the UI. Uses a CardTheme to render the card's base, rank, and suit sprites. Supports:
Hidden cards (face down)
Joker cards
Dynamic theme updates
Runtime card reveals
uVegas.Demo)CardHoverEffect Adds a smooth scale and rotation animation when the player hovers over a card, including optional audio feedback.
CardThemeManager Manages card decks, themes, and UI presentation in demo scenes. Features:
Deck generation including hidden and joker cards
Hand drawing and randomization
Theme and card size selection
Sound effects for hover, click, select, and win events
Evaluates hands for simple patterns (pairs, three/four of a kind, straights) for demonstration purposes
The module includes a PSD file containing all visuals for the provided themes (Classic, Modern, and Neo), organized in clearly labeled groups. This PSD serves as a reference and starting point for creating new themes, allowing developers to easily design custom card visuals consistent with the existing style.
Modular architecture: data, visuals, and UI are decoupled and reusable.
Fully themeable via CardTheme ScriptableObjects.
Supports standard playing card mechanics plus jokers and hidden cards.
UI-friendly design with hover effects, scaling, and audio.
Easily integrates with other uVegas systems or standalone projects.
The demo scene provides a quick and easy way to test new card themes and visualize changes in real time.
CardThemeManager handles deck generation, hand drawing, and UI updates for rapid prototyping.
Prefabs use UICard to display cards according to the currently selected theme.
Card themes can be swapped at runtime to immediately see visual changes without modifying core data.
Hover effects and audio in the demo are optional and can be enabled or disabled as needed.
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