BlackjackTable
Server-side component that represents a fully networked Blackjack table, built on top of the shared BaseTable framework for seat management, betting, and state synchronization.
Overview
Core Responsibilities
Class Structure
BlackjackTable : BaseTable
BlackjackTable : BaseTableprotected override string GameName => "Blackjack";
[Server]
public override void Init(int seatCount)
{
base.Init(seatCount);
}BaseTable Integration
Feature
Description
Server Lifecycle
Integration Notes
Last updated